This is a small crosshair in the center ofthe camera field of view.
ProtoObjectObjectTObjectTFrameTCrosshair
| instance | class |
|---|---|
| render | no messages
|
| render |
|---|
| render: ogl |
ogl glDisable: GLLighting. " This is used to render solid objects (if any). " ogl glLineWidth:2.0. ogl glColor3fv: #(1.0 0.7 0)asFloatArray; glBegin: GLLineStrip; glVertex3fv:#(0.0 0.05 -1.1)asFloatArray; glVertex3fv:#(0.0 -0.05 -1.1)asFloatArray; glEnd; glBegin: GLLineStrip; glVertex3fv:#(0.05 0.0 -1.1)asFloatArray; glVertex3fv:#(-0.05 0.0 -1.1)asFloatArray; glEnd. ogl glEnable: GLLighting. |